Want to learn how to build a windows phone application (Become a WP7Dev). Then join us for the Windows Phone Unleashed Series. The content was created by Daniel Egan (me) and Bret Stateham.
Windows Phone Unleashed is put on by the community. It is an all day event with 3 instructor led sessions paired with Hands On Labs that when you are finished complete the Coffee Findr application. At the end of the day there is a app contest with Prizes.
You can download the finished app from the Marketplace . From this application you will learn the following skills. Check it out now.
Register for an Event Near You.
- Working with Live Tiles
- Periodic Execution
- Pulling Data from Rest Services
- Deserializing Json
- Binding data to your UI
- Using Bing for Maps and Directions
- Using Isolated Storage and SQL CE on the Phone
- Navigation
- And much much more
We also have TWO different events this time…. We have also added a Games Development Unleashed Event. So look for an event near you. But register quickly… seats go fast for this FREE event.
Register for an Event Near You.
(If you have been to an Unleashed Event before. This is NEW content)
Agenda for both types of events
Line of Business AppsIntroduction to Windows Phone 7 ProgrammingIn this session, we start with a discussion of windows phone, the architecture changes made from 6.5 to 7.0, the hardware specifications and then move into the beginnings of building a WP7 application including…
Connecting to ServicesIn this session, we will discuss how Cloud Services help to bring power to the phone. We will be binding to a rest based services and show how to search and display the information received. In this session we will also talk about Navigation, passing information between screens, while working with List and detail information.
Recording DataIn this session we will be adding to our knowledge and learn the importance of live tiles. We will show you how to set up a periodic agent and how to set up and read and write to a SQL Database on Windows Phone.
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Games DevelopmentIntroduction to XNAXNA Game Basics
Working with Images, Sounds and Text
Getting User Input
Game State ManagementManaging Game Play
Managing Screens
Managing State
Silverlight and XNA Integration
Advanced XNA GamesMarketplace and Advertisements
3D Games
Multi-Platform Games
Cloud Integration
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