If you attended the GameOn event where we showed you how to build Windows 8 Games using GameMaker Studio, I mentioned a few resources that will help you on your journey to building your first game. You will find these resources below.
GameOn Sample Timeline to get you from start to finish before the June 30th Deadline.
If you are new to Game Maker and designing games, you may find it helpful to have a rough schedule of how to section out your time so that you can finish your game before the deadline of June 30th. Since you will need the game to be in the Windows 8 Store by June 30th to be part of the contest you will need to plan accordingly. This gives us 15 days to work with.
Day 1: Ideas, Story / Character building,
On this first day, there are some decisions you need to make.
- What type of game you are going to make (Platformer, Endless Runner, Maze, Physics Game)
- What is the “Story” of your game. Who is the good guy, who is the bad guy/s, possible obstacles, etc.
- Maybe testing code fragments to see how long an idea might take to code
In this phase you want to make sure you are realistic in your idea. Make sure it is something you can complete in the days required. (Don’t try to recreate DOOM in 5 days)
Days 2,3 & possibly 4: Sample artwork, building the engine, testing everything as you go
In this phase you are working with “placeholder” artwork while you figure out your game. Whether you download it or create stick figures, you will use this to do testing. In addition, you will start with possibly one level, making sure characters work as expected (jumping, sliding, running etc) and that characters react the way they should in collisions, that bullets fire correctly (if you have any), that gravity is set correctly, etc. This is where you will be testing out your gameplay. This MAY turn into your first level OR just might be a testbed for things, it all depends. Make sure you have all of the Windows 8 specific features implemented during this section. Most, if not all, can be copied from many of the starter kits that can be found on the Resource Page.
Day 5&6: Assets GFX, sound, etc, which will have been planned in day 1
In this phase you will be creating the assets for your game.
- Sound Effects
Make sure you are creating characters that can be worked on quickly. Like a 4 image walk cycle instead of a 12, etc… this will keep you within scope
Days 7, 8 & possibly 9: Level design, building rooms
Once you have built your engine, you will want to start building multiple\levels or rooms. This of course will depend on the type of game, for an endless runner you would plan on how to make it increasingly difficult and engaging. You will use the pieces you built in the last section to pump out rooms quickly. After doing one or two rooms, settle on how many rooms you think you can do in the time allotted (don’t over estimate) because you want to make sure the last room has some closure for the user. Did they rescue someone, or win a prize, or escape to another world (Where you can add more levels later on with and update)
Day 9/10: Testing
This is both, testing for bugs and testing for good gameplay. Have other people play the game and give you feedback (Incorporate what you have time for). If you want to use Debug mode you will have to test using “Windows” mode instead of Windows 8 (Native or JS) this will help you pinpoint and track little oversights by letting you follow variables more closely.
Day 10 – 15 Submission to the Windows 8 store.
In this section, you will package up your game (information on resource page) and submit to the Windows 8 store. You will want to give it pleanty of time so that it is approved and in the store by June 30th.
Good Luck and happy Gaming.